I don’t know how many people this will be a surprise to, but one of my (many, many) dream jobs is computer game designer, but not just any computer games designer. I want to design the games that become classics/cult classics! Games that people enjoy and quote and have excellent gameplay and replay value, with the added bonuses of captivating storylines and attractive graphics.
This isn’t really what this post is about. It is slightly, but I’m more worried about the many many things I see on the internet now. No doubt, if you still have ads displayed (a requirement here at university as the HOSTS file is –mostly- unedited) and you visit various sites (mainly comic, anime, and video gaming sites) you see many many banners advertising many many free MMORPGs, which is where the point of this post begins. With so many free indie MMORPGs out there, it seems like everyone and their dog can make an MMORPG, although admittedly, each of varying success it appears.
It makes me wonder how I, as a games designer, would be able to do to make such a project, if I ever had to design an MMOG, stand out from all the others out there. I’m sure there’s an MMOG for everything now, although most of them tend to be your typical hack-and-slash fantasy (with added emphasis on the word fantasy for some typical character design) with most notable (yet common) variations being fantasy based off asian mythology (Conquer Online), superheroes (City of Heroes/Villains) or racing games of some variety. Those seeking traditional fantasy can seek refuge in WoW or Guild Wars. Even FPS games have been sorted for the online community, Halo Wars, CS:Source, TF2, etc etc.
And it’s not just the MMOs either, even online single player games (think flash games) are now getting to be point of copying each other, especially in the puzzle genre. The only genre at the moment, that to me, appears to be showing any signs of fresh content is the platformer genre of online gaming. Games like I Wanna Be The Guy, N/N+, and various difficulty-enhancing mods of classic games such as Super Mario Bros./Land all offer their own unique quirks that don’t leaving you feeling like you’ve played this game before.
Perhaps I am taking a rather pessimistic view of the state of online gaming, the games that can be built for online publishing are, after all, limited by the very machinery they run on, but as an aspiring games designer, trends in the online gaming world are an important thing to follow, if one wants to be able to offer innovative content when one has the chance.
PS: I didn’t really want to write this paragraph after my lovely conclusion-like paragraph above, but I gave it some thought, and what we’re lacking at the moment, is a good, modern, free point and click ‘detective’ adventure. It is in my plans to do one, but I have, at the moment, too many things on my plate, and I still need to read more mystery stories (although if I’m honest, I want to perhaps parody mystery stories and have the cases be about stupid/silly things – but not so silly that people think the thing pointless).
PSS: I think I ought to add that I am not pessimistic to the point that I think its impossible to make something worth more than two pinches of salt, and I’m not denying the success of predecessor games that have made it big. I should probably remind myself that success on the internet doesn’t exactly mean success outside the internet, as many attempted conversations about I Wanna Be The Guy has revealed to me. Naturally commercial games would be more well-known if advertised in public/displayed in stores.